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AEW Enemies



Amid Evil has various tiers and types of enemies residing in their respectful worlds with one boss at the end of each episode. Enemy types are determined by their size, soul and durability:

Tiny enemies are rare and appear only in few worlds. They deal little damage, but mostly attack in groups. Kinda like obstacles, but very annoying. Two-three Axe swings are enough to get rid of them.

Small enemies divide into two groups: melee and ranged. Melee fighters are fast and always pursue the player. Ranged foes will try to keep their distance and hit Champion with a projectile. Both groups often accompany each other and are guaranteed to die in one or two shots from Celestial Claw. Examples: Sun Seeker, Cryspider, Flame Wraith.

Medium enemies are a thin line between small and large types. They deal moderate damage and have more durability, but not enough to be considered big. Two-three planets is enough to defeat them. Examples: Saw Drone, Watcher.

Large enemies are capable to withstand heavy weapons and deal moderate to high damage on direct hit. Three-four shots from Celestial Claw might take them down. Examples: Apostle of the Moon, Flesh Walker.

Huge enemies are dangerous. They compensate their slow attack speed with high damage output and far projectile range. It's best to clear the area off smaller hostile beings before approaching them as it's going to take a while to strike them down. Examples: Overseer, Sol Butcher.

Enemy tiers (low, mid, high) are determined by episode order: the later the world, the stronger enemies appear. Thereby, small enemies from the first three chapters can get one-shot from Celestial Claw while small enemies from episodes 6 and 7 will take up to two-three planets before laying down.

Enemies categorized per episode:

Other enemy categories:

Full list of enemies[ | ]

Facts & trivia[ | ]

  • The language every enemy speaks (including bosses) is made up.[1]

References[ | ]

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